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Tales of Legend Title

Tales of Legend is an epic fantasy Table-top Roleplaying game with a focus on concise rules, creative freedom, and tactical combat.

 

As a life-long fan of fantasy, I quickly fell in love with monster-slaying tabletop roleplaying games while growing up. The longer I participated in the community, the more clear it became that, even among this particular niche of roleplaying games, we had different groups with different focuses. Some people cared more for the roleplaying, others for the combat. Some wanted to spend hours diving into the art and lore of their favorite books, while others preferred character creation and combat mechanics. 

 

As a game master, I always preferred making my own settings, lore, and monsters. It was easier for me to memorize my own ideas than to read someone else’s. As a player, I was more interested in the mechanics of the game, and how that could support my character concept. I was often frustrated when I was forced into someone else’s archetype. I came to value game systems that were easier to digest and got to the meat of the mechanics quickly. I didn’t have time to sift through someone else’s flavor text. And I would be frustrated if a system had too many rules to memorize, and I had to spend game time scrolling through hundreds of pages to find what I needed.

 

Tales of Legend comes to the dragon-slaying TTRPG genre from this lens. You will not find full-spread pages of detailed artwork. I know what I want a mage to look like. You will not find detailed explanations of a specific high fantasy setting. I enjoy many flavors of fantasy, and would like to experience any and all of them with one system. You will not find complicated rules for swinging on a rope or negotiating. I prefer to keep skill checks simple to encourage roleplaying. What I wanted was a reliable and fun foundation from which I could build anything I wanted.

 

Here, you will discover a balanced mechanical framework for character creation, skill rolls, combat, and creature and magic item design that allows you the freedom to use in virtually any fantasy setting. You will find a unique system for magic that will allow your spellcasters to use a degree of creativity to craft specific magical effects depending on their circumstances. You will be able to delve deeply into robust character creation which asks you what you want your hero to be able to do, rather than starting from a prescribed archetype. And while the mechanics for combat are deeply engaging, it is balanced with a rules system that is designed to be concise and memorizable, so that you spend less time looking things up and more time killing orcs.

 

My hope is that Tales of Legend serves as the unique, intuitive, comprehensive, flexible, and fun foundational engine that you and your friends can use for every legendary battle and epic story you want to experience for years to come.

Tales of Legend Book
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